Saturday, October 18, 2014

Book Overview: Imperial Knights

Codex: Imperial Knights

Opinion after Reading
What. The. Hell. That is literally all I have to say about this book.

Is this Book Balanced?
No. Absolutely not.

This is about as Pay-to-win in table-top gaming as it gets. A Knight Paladin costs only 375 points? And a Knight Errant is 370? And then you can field up to six of them in a formation and they all count as scoring units? Not to mention Warlord Traits -- specifically Master of the Field. Seriously. If you go into a non-Games Workshop hobby store thinking that Imperial Knights are fair, please get out.

As a Guard player, its disgusting thinking that two of my fully upgraded Leman Russ battle tanks cost nearly as much. And -- let me tell you -- they have no chance against an Imperial Knight moving at a foot per turn armed with a reaper chainsword and enough attacks to kill one Leman Russ outright. Even a Knight Errant's thermal cannon will literally turn my tanks into paste.

My best counter is a Shadowsword at 455 points. 80 more points. Keep in mind that's with zero upgrades. A base Shadowsword is 80 more points than a Knight. And if a Knight gets into close combat -- or even in range with a thermal cannon -- the Shadowsword is screwed.

If you just want to win, feel free to pick up this book. But I guarantee you, if you walk into my store with more than one of these abominations -- you will not find a single person to play with.

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