Tuesday, November 6, 2018

The Free Finnish Army

This post can be considered an introduction to one of my armies for Konflikt '47. As many of my friends know by now, I love writing narratives and developing lore for basically everything I have that's a hobby and Konflikt is no exception. We've got some really cool plans and ideas for our future Konflikt games and I figured it'd be best to start with introducing the factions.

In traditional Bolt Action, I primarily played Finland and Italy—a factor that ultimately led to my decision to play both in Konflikt as well (that and the fact the Finland gets access to the new German panzermechs was also another deciding factor). In this post, I'm going to detail the IC lore and background behind my faction of the Finns who have deemed themselves the "Vapaan Soumen Armeija" aka the "Free Finnish Army".

Overview
The Free Finnish Army, often abbreviated to "VSA" based on its native name Vapaan Soumen Armeija, is a primarily anti-Soviet unaligned faction of the Finnish Resistance with the main goal of liberating Finland from Soviet occupation.

A breakaway faction from the German-backed SS Freiwilligen Division, the VSA espouses the ideology of an independent Finland without the assistance of the authoritarian government of the Nazi Third Reich. As a result of Finland's complicated political situation, the VSA receives no direct support from any countries and is entirely reliant on local Finnish Resistance cells for resources as well as their own training in self-sufficiency.

Most of the active military personnel of the VSA are former members of the Finnish Pori Regiment and are veterans of both the Winter War and subsequent conflict with the Soviets in the Continuation War. Trained from youth in the art of the rifle, members of the VSA are highly skilled in the art of long-range shooting and their dogged determination and perserverance makes them tough fighters. As a result, the VSA is well-suited for the ambush tactics that they commonly employ as they are highly trained, well versed in the mountainous terrain of their homeland, and familiar with its characteristically harsh winters. However, despite their skill, the small size of the VSA (estimated at only 200 actual combatants) is considered their biggest weakness and makes them incapable of fighting in long-term engagements.

Equipment
The forces of the Free Finnish Army primarily use a combination of German equipment that was stolen when the VSA broke from the Freiwilligen Division and any salvagable equipment they are capable of repairing in the field.

Captured Mosin-Nagant rifles and stolen Kar98ks make up the largest part of the VSA small arms arsenal with a limited number of varying anti-tank rifles and StG 44s (often reserved for the elite Shocktroopers the VSA employs as its primary assault infantry). Several Maxim machine guns and MG42s are known to be in service with the VSA alongside at least one captured PaK 40 75mm AT cannon and a number of Soviet 105mm and 122mm howitzers.

Vehicles are very precious commodities in the arsenal of the VSA and are religiously maintained to keep them at optimal working order. They are crewed by the most technically inclined members of the Army and their use on combat missions is almost always limited to support roles. While no true inventory of the VSA's vehicle arsenal exists, it is known that at least one Thor and one Zeus were hijacked from the SS Freiwilligen Division when the newly organized VSA disappeared into a blizzard on the fateful night of 20 November 1946. A number of Panzer IVs and StuG IIIs have allegedly been used in VSA ambush operations with at least one report of a Jagdpanzer IV, although the latter has never been confirmed.

Opponents
The Free Finnish Army primarily fights against the Soviet Union and the majority of reported actions involving the VSA are recorded as ambushes involving Soviet supply columns. However, their political position which distances them from Nazi Germany has put them at odds with pro-German Finnish Resistance cells which includes the SS Freiwilligen Division. Although rare, inter-Finnish fighting has also been reported by non-aligned observers of the conflict. While the VSA is not opposed to the western powers, it has inadvertently engaged in combat with British paratrooper units on more than one occasion.

Tuesday, October 30, 2018

Konflikt '47: Welcome to the Weird War

It's been quite sometime since I posted (seven months, actually, and I admit I've been neglecting this blog more than I should), but I have some exciting news!

Several years agoduring my college daysI used to play Bolt Action on a relatively regular basis. In fact, some of the original posts that got me inspired to start working on this in the first place are Bolt Action related. I stopped playing right before the release of Bolt Action 2nd Edition and I didn't particularly feel the need to pursue 2e (or its weird war counterpart Konflikt '47) since the friend I played it with the most eventually moved a good distance enough away.

Four years later, Bolt Acton is making the rounds again when one of my friends decided to make a British Paratrooper Army to satisfy a WWII itch. This later expanded into exploring the Weird War side of things and lo-and-behold a community around Konflikt '47 began to grow!

Originally, I was quite hesitant to get back into Bolt Action. Several factors (primarily financial) made me want to wait a bit before I got back into rebuilding my armies and relearning the rules. Let's just say, previewing the Thor and Zeus Panzermechs quickly changed my mind (alongside a birthday present of Finns from my good friend Morgun).


It's very hard to look at models that are this badass and not like them.
In this image, a Zeus heavy panzermech is flanked by two Spinne light panzermechs.

I was very, very excited to find out that both the factions that I primarily played in Bolt action (Finland and Italy) have rules in Konflikt with the Finns having access to German technology and Italy having access to its own stuff (although fractured into two warring factions). There's a lot of cool stuff to be head like tesla cannons, heavy infantry, and walkers.

Perhaps the coolest part about Konflikt, though, is its mixing of old and new. Despite the discovery and production of these new technological wondersknown as Rift-techtheir presence on the battlefield does not entirely supersede the familiar WWII technology that we all know and love. There are still Shermans, there are still Kar98s, etc. and they are all very much still in common usage.

Imperial Japanese Sentou-Gaikokkaku engaging Australian Troops.

There is some really, really, weird war stuff in Konflikt too, which comes with the territory of making something in a setting such as this. We have things like zombies, bear-people, werewolf infantry, etc. Some of it is a little too weird war for me and I'm generally not a fan of the whole "genetic manipulation" idea for something set in the 40s, but to each there own! I definitely know people that are into the occult aspect of the weird war and they love it.

So, instead of complaining about why I think genetic manipulation doesn't belong in a WWII (or post WWII) setting, I'm developing it as an aspect of my lore for my Finnish Army (which I will be working on and making a post about soon!).

And with that being said, I am very much looking forward to playing some Konflikt '47! First game in two days and I'm hoping my Finns survive...

Sunday, March 4, 2018

A Return from the Unknown with Dropzone Commander

A return four years in the making! I have finally finished schooling and started getting settled into the life of a working adult. A steady income and a solid schedule had finally enabled me to come back to table-top gaming; specifically Dropzone Commander! Several years ago, there was a steady group of DZC guys and I fondly remember playing the game until various circumstances led to its eventual disbandment (things such as work, marriage, school, etc.). In 2014, I effective shelved my DZC armies in favor of focusing on my major.

It's 2018 and I've managed to gather up a crew, mostly my teammates from airsoft, and convince them that Warhammer is not the only good table-top game out there. We've made some big orders, started gathering up our forces, and constructing various buildings out of paper and cardboard in anticipation of our first games!


About Me
As I mentioned in my introduction those many, many moons ago I've been an avid tabletop gamer ever since my childhood with my beginnings in Battletech. When I was really young, my older brother (who is eight years my senior) and his friends introduced me to the game, but I didn't really at all understand what was going on until I got a few years old. I don't consider myself having developed my own game sense until 2004 during the back half of Wahammer 40K's fourth edition. A handful of friends and I got into it together and we were instantly hooked into gaming.

Warhammer remained my bread and butter tabletop for most of my formative years and I did not being to expand my wargaming horizons until the introduction of Warhammer's sixth edition. By then, I had expanded my hobby into Warmachine, Bolt Action, and Firestorm: Armada. My introduction into Dropzone Commander didn't come until 2014. One of my mates saw it being played at our FLGS and decided to check something out that was significantly smaller scale. Got a chance to play it for a few years and loved it (before the aforementioned circumstances that eventually disbanded our local DZC group).