Tuesday, October 30, 2018

Konflikt '47: Welcome to the Weird War

It's been quite sometime since I posted (seven months, actually, and I admit I've been neglecting this blog more than I should), but I have some exciting news!

Several years agoduring my college daysI used to play Bolt Action on a relatively regular basis. In fact, some of the original posts that got me inspired to start working on this in the first place are Bolt Action related. I stopped playing right before the release of Bolt Action 2nd Edition and I didn't particularly feel the need to pursue 2e (or its weird war counterpart Konflikt '47) since the friend I played it with the most eventually moved a good distance enough away.

Four years later, Bolt Acton is making the rounds again when one of my friends decided to make a British Paratrooper Army to satisfy a WWII itch. This later expanded into exploring the Weird War side of things and lo-and-behold a community around Konflikt '47 began to grow!

Originally, I was quite hesitant to get back into Bolt Action. Several factors (primarily financial) made me want to wait a bit before I got back into rebuilding my armies and relearning the rules. Let's just say, previewing the Thor and Zeus Panzermechs quickly changed my mind (alongside a birthday present of Finns from my good friend Morgun).


It's very hard to look at models that are this badass and not like them.
In this image, a Zeus heavy panzermech is flanked by two Spinne light panzermechs.

I was very, very excited to find out that both the factions that I primarily played in Bolt action (Finland and Italy) have rules in Konflikt with the Finns having access to German technology and Italy having access to its own stuff (although fractured into two warring factions). There's a lot of cool stuff to be head like tesla cannons, heavy infantry, and walkers.

Perhaps the coolest part about Konflikt, though, is its mixing of old and new. Despite the discovery and production of these new technological wondersknown as Rift-techtheir presence on the battlefield does not entirely supersede the familiar WWII technology that we all know and love. There are still Shermans, there are still Kar98s, etc. and they are all very much still in common usage.

Imperial Japanese Sentou-Gaikokkaku engaging Australian Troops.

There is some really, really, weird war stuff in Konflikt too, which comes with the territory of making something in a setting such as this. We have things like zombies, bear-people, werewolf infantry, etc. Some of it is a little too weird war for me and I'm generally not a fan of the whole "genetic manipulation" idea for something set in the 40s, but to each there own! I definitely know people that are into the occult aspect of the weird war and they love it.

So, instead of complaining about why I think genetic manipulation doesn't belong in a WWII (or post WWII) setting, I'm developing it as an aspect of my lore for my Finnish Army (which I will be working on and making a post about soon!).

And with that being said, I am very much looking forward to playing some Konflikt '47! First game in two days and I'm hoping my Finns survive...